inFamous is a victim of its own features and hooks, and a fine example of a game that could have been distilled into a shorter, more tightly knit experience, maybe benefiting from a few extra weeks in the oven. As mentioned in El33tonline’s first impressions with the game, everything is well implemented from the beginning – the movement mechanics, the intriguing story, the comic book style cutscenes, the moral choices (and consequences thereof), the progression-based side missions and the look and feel of the environment are all admirably executed, to begin with.
The further into the adventure you go, however, and the more hours of play you wrack up while exploring, the more problems arise and the thinner the experience becomes - what at first seems like considerate hand-holding and slick presentation develops into frustrating restrictions and disconnected, clumsy exposition.

It’s a testament to the overall experience, then, that while playing inFamous, you can ignore many of the grievances you may have and simply enjoy the freedom of being a superhero, allowing yourself to get dangerously lost in the experience and play for hours on end without even noticing.
Continue reading El33tonline’s review of inFamous on the PS3.



2009/06/11 10:53:00 PM